January 6th, 2009
Many thanks to my brother, Steve, who is now an admin on the blog. My blog is back in working order. Better still, permalinks are now working!
Unfortunately, due to circumstances beyond my control of my own making, I haven’t been very creative of late. Therefore, my blog may still be lacking in entries. Well, that is unless someone I know wants to add some posts.
So, once again, big thanks to Steve for making sure my blog AND my website are up and running. Woo.
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February 26th, 2008

Another challenge has been made at Blender Underground. This week’s challenge was to create a figure using blender. Just a basic stick figure, eg. a matchstick man. Read the rest of this entry »
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February 19th, 2008
I have animated my spectacular tentacular abstractular doo-hickey.
Read the rest of this entry »
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February 17th, 2008
Well, at least the title was fun. Here’s an abstract image I made today with Blender 3D. Read the rest of this entry »
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February 14th, 2008
This is my latest comic strip for the Bloop Ninja magazine. Number 11, by my count. And it’s the first one starring any ninjas! Read the rest of this entry »
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February 12th, 2008
Today, the cloth modifier (due for release with the next version of Blender) had self collision added. I couldn’t possibly resist trying this out for myself, so here’s what I came up with… Read the rest of this entry »
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February 7th, 2008
The long awaited and much anticipated fifth installment of the Blender Basics video tutorials has just been release over at Blender Underground. This edition is all about materials in Blender. Read the rest of this entry »
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February 5th, 2008
It was something to do. Not everything in my life revolves around computers, y’know? Somethings involve paper and pens and scissors and skill. Let me explain. Read the rest of this entry »
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February 4th, 2008
Number 10 in my very random series of cartoon strips created for Bloop Ninja magazine. Sounds posh, huh? This one is called “Up In The Sky” and is based on a certain superhero catchphrase.
Up In The Sky by ~dodgydavec on deviantART
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January 31st, 2008
Yes, that’s right. Cloth. Not softbody, physics or fluid. Cloth. The rate at which features are being integrated into the main trunk of Blender development is amazing. When this new version is finally released, Blender users will be like kids in candy shops. Read the rest of this entry »
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