The Worm That Turned (Out Quite Well)

More fun with Blender! I’ve made a worm. It was in response (as so many of my little projects are) to a question over on the Blender Underground Forums.

It took me about an hour to model this little chap and a couple of hours to sort out the funky little animation. Hope you all like it.

From 3D Gallery

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Danté the Ant progress report

Things are going great with Danté. I’ve still got to rig his arms/hands and do a decent face rig. And some small repairs. But he’s looking good:

From 3D Gallery

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Bobbing, Spinning Box

Having not done much with the Blender fluid simulator in an awful long time, and out of curiosity which had been raised by a question, I’ve done this little animation.

Made in Blender 2.49b.

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Trying out Suicidator City Generator script in Blender

Just recently discovered this script that generates, very easily I might add, whole cities. Big, little, detailed, simple. Very configurable. I gave it a quick go and decided to go for a drive through it. The script can be found at this website.

Made with Blender 2.49b

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Making Faces

Here’s how I’m doing with my practice at making faces in Blender. I started with some photos I found on the ‘net. You can see those in a previous entry. But now I’ve moved on to a self portrait and modelling the faces of friends. And I can honestly say, the more I do, the easier it seems to get. Practice really does make perfect.

These faces are all members of Blender Underground and are in various stages of completion. From left to right we have Ninja Krow, Jotoonkid and DaveC (me).

Click the image for a larger version.

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Making head ways.

I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. All made with Blender.

Progress Step One
Step One

In Step One, I’ve modelled the whole face but still need to complete the back of the head and some ears. The ears, to me, are the most daunting prospect of the whole model. Continue reading

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Snowy Enfield Photographs

It’s been a very snowy January here in Enfield (just north of London, UK). I drive past this park on my school run every day and keep seeing the bandstand with snow on the roof. Today, before the snow disappeared, I decided to get some pictures. I’m quite proud of them.

Won’t you have a look?

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A face, textured, animated, hairy.

Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it.

A face, textured
A face, textured

And it looks REALLY weird animated:

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My 3D Self-Portrait Trophy

Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me!

3D Self-Portrait Trophy
3D Self-Portrait Trophy
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Changing faces

Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as far as I can tell, they’re right.

This is what it looks like:

A face
A face

Continue reading

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