Posted in March 16, 2010 ¬ 9:24 pmh.DaveC
I’ve actually been working on this character since before I can remember. I think I started making him about three years ago. Then, due to computer and personal issues, took a long break. Well, now I’m back working on him more regularly, I’ve finally got him fully rigged (just a few shaped controls to finish) [...]
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3D, Artwork, Personal, Video3D, animation, blender, cartoon, danté, face, Funny, lip, speech, sync, talk, Video
Posted in March 1, 2010 ¬ 9:11 pmh.DaveC
More fun with Blender! I’ve made a worm. It was in response (as so many of my little projects are) to a question over on the Blender Underground Forums.
It took me about an hour to model this little chap and a couple of hours to sort out the funky little animation. Hope you all like [...]
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3D, Artwork, Funny, Video3D, animation, blender, cartoon, character, comic, Funny, modeling, modelling, render, Video, worm
Posted in February 16, 2010 ¬ 12:58 amh.DaveC
Things are going great with Danté. I’ve still got to rig his arms/hands and do a decent face rig. And some small repairs. But he’s looking good:
From 3D Gallery
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3D, Artwork, Video3D, animation, blender, cartoon, create, danté, modeling, rigging, update, Video
Posted in February 14, 2010 ¬ 11:18 pmh.DaveC
Having not done much with the Blender fluid simulator in an awful long time, and out of curiosity which had been raised by a question, I’ve done this little animation.
Made in Blender 2.49b.
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3D, Artwork, Test, Video3D, animation, blender, experiment, fluid, simulation, Video, water
Posted in January 31, 2010 ¬ 5:14 pmh.DaveC
Here’s how I’m doing with my practice at making faces in Blender. I started with some photos I found on the ‘net. You can see those in a previous entry. But now I’ve moved on to a self portrait and modelling the faces of friends. And I can honestly say, the more I do, the [...]
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3D, Artwork3D, blender, face, friends, image, learning, modeling, modelling, picture, practice, render, together
Posted in January 26, 2010 ¬ 11:01 amh.DaveC
I’m really enjoying making 3D head models at the moment. After the whole edge-loop thing clicked in my mind, it just became a lot easier to do. This WIP is a model of one of my fellow Blender Underground members. All made with Blender.
Step One
In Step One, I’ve modelled the whole face but still need [...]
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3D, Artwork, Video3D, blender, face, hair, head, man, modelling, progress, reality, render
Posted in January 10, 2010 ¬ 5:23 pmh.DaveC
Made entirely with Blender. The skin has SSS. The hair is partical hair. The eyes have refraction through the cornea. Everything could be better but I like it.
A face, textured
And it looks REALLY weird animated:
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3D, Artwork, Video3D, animation, blender, face, hair, man, reality, render, subdivision, Video
Posted in January 9, 2010 ¬ 10:39 pmh.DaveC
Now that I’ve got to grips with face modeling in Blender, I thought I deserved a trophy. So, I took a couple of pictures of me, modeled my face and created this trophy. Yay, me!
3D Self-Portrait Trophy
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3D, Artwork, Personal3D, blender, create, design, face, man, modeling, reality, render, sculpture, subdivision, trophy
Posted in January 7, 2010 ¬ 3:39 pmh.DaveC
Over the years I have tried, on occasion, to model a realistic face. I’ve had varying degrees of success leading up to this, my first decent face model. All the loops are right. All the proportions are right. Well, as far as I can tell, they’re right.
This is what it looks like:
A face
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3D, Artwork, Video3D, animation, blender, create, expression, face, feature, man, reality, subdivision, success, Test, Video
Posted in January 1, 2010 ¬ 5:24 pmh.DaveC
Happy new year, everybody. Hope you all have a fantastic 2010
Happy New Year 2010
2009 is finally over. It wasn’t a great year but, for me at least, it was filled with positives. I’m positively glad it’s 2010 though. Here’s hoping that it’ll be a great new year and new decade.
Only 358 days to Christmas [...]
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